A large scale Ocean Shader written in hlsl/c# for unity
This Shader includes: -Ocean Waves -Ocean Surface Shading -Tesselation -Level Of Detail -Frustum Culling -Seamless Under/Above Water Transitions -UnderWater Effects -And a lot more!
This shader is not meant to be industrie ready and has a lot of potential for improvements. It is more a tech demo and meant as a guide for people wanting to make water shaders, so that they can learn and make the shader they need specifically for their project.