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  • Polytechnique Montreal
  • Montreal, Canada

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MatheoJ/README.md

Mathéo Joseph

🎮 Game & Software Developer | C++ Enthusiast | 3D Applications & Rendering

I am currently pursuing a Master’s in Computer Science at Polytechnique Montréal, specializing in C++ development with a passion for game engines, 3D rendering, and real time interactive applications.

🛠️ Technical Skills

  • Languages: C++, C, C#, Python, Java, JavaScript
  • Game Engines: Unity, Unreal Engine
  • Graphics APIs: OpenGL, Ray Tracing
  • VR/AR/XR Development
  • Frameworks: Qt (C++/QML), SDL
  • Shaders: GLSL
  • IDEs: VS Code, Visual Studio, CLion, Rider, IntelliJ

🏆 Game Jams & Competitions

  • 🏅 McGameJam 2024 (1st Place) – Hosted by Behaviour Interactive, Ubisoft, and Amazon Games
  • 🎮 Ubisoft Creative Game Jam – NAD
  • 🚀 Ludumdare 55 - Behaviour Ineractive
  • 🎲 Scientific Game Jam – Indie Asylum (Best Game on Disinformation)
  • 💻 Ray Tracing Rendering Contest (2nd place) - ETS
  • 🏆 Ubisoft Game Lab Competition 2025 – Developing a full video game prototype in 2 months

📫 Connect with Me

🔗 LinkedIn
🎮 Itch.io

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  1. PhysicEngine2D PhysicEngine2D Public

    2D game physics engine developed as part of the Pikuma online course

    C 2

  2. RaytracingRenderer RaytracingRenderer Public

    RaytracingRenderer

    C++ 3

  3. HiveEngine/HiveEngine HiveEngine/HiveEngine Public

    HiveEngine – Multi-platform 2D and 3D game engine

    C++ 4 7

  4. OpenglWorld3D OpenglWorld3D Public

    3D environnement generated procedurarly displayed with openGL

    C 1

  5. Dignamyte Dignamyte Public

    3D Party Game Made With Unity

    C# 3 2

  6. HoloMaze HoloMaze Public

    VR Game for the Quest 3

    ShaderLab 2