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[5321981] fix: Fix the Llama3.1 405B hanging issue. #5698
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/bot run --disable-fail-fast --add-multi-gpu-test |
PR_Github #10770 [ run ] triggered by Bot |
PR_Github #10770 [ run ] completed with state |
/bot run --disable-fail-fast --add-multi-gpu-test |
PR_Github #10827 [ run ] triggered by Bot |
PR_Github #10827 [ run ] completed with state |
Signed-off-by: Yukun He <[email protected]>
/bot run |
PR_Github #10887 [ run ] triggered by Bot |
PR_Github #10887 [ run ] completed with state |
Correct the output shape of the fusedLayerNormPlugin. Signed-off-by: Yukun He <[email protected]>
Correct the output shape of the fusedLayerNormPlugin. Signed-off-by: Yukun He <[email protected]>
Correct the output shape of the fusedLayerNormPlugin. Signed-off-by: Yukun He <[email protected]>
…#5698) (#5925) Signed-off-by: Yukun He <[email protected]> Co-authored-by: Yukun He <[email protected]>
…#5698) (#5925) Signed-off-by: Yukun He <[email protected]> Co-authored-by: Yukun He <[email protected]>
…NVIDIA#5698) (NVIDIA#5925) Signed-off-by: Yukun He <[email protected]> Co-authored-by: Yukun He <[email protected]> Signed-off-by: Yuxin <[email protected]>
The output shapes of the
fusedLayerNormplugin
for nvFP4 are mismatched. This pollutes the barrier buffer for the one-shot allreduce kernel, which causes the hanging issue.This can also be the root cause of the accuracy issue as @zihaok recently mentioned. Because other data buffers are also messed up due to the out-of-range memory write.