It makes cobblestone generators generate any ores. Even modded
There's a 25% chance for it to generate an ore which it chooses randomly from the c:ores
block tag. This means that if you have some mod that adds a really overpowered ore, this ore would have the same chance of spawning as coal ore.
Don't like how op it is? Yeah, that makes sense.
Well thankfully there's a config, which allows you to change how ores are distributed!
The config is located at .minecraft/config/cog.json
.
The config consists of block ids and their corresponding weights. If you have 2 entries and each has a weight of 1, it will be a 50/50 chance for each one to spawn.
Here's an example with cobblestone having a 30% chance, diamond block with a 1% chance, and cake with a 69% chance of spawning:
{
"generatableBlocks": {
"minecraft:cobblestone": 30,
"minecraft:diamond_block": 1,
"minecraft:cake": 69
}
}
Of course! It's not needed, but including a link to the modrinth page somewhere would be nice :D