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2.4 ImprovementData
ImprovementData contains multiple important parameters concerning improvement's stats and values.
Specifies enum value of the improvement, used as a key:
Here is all vanilla improvements currently in the game:
None,
City,
Ruin,
Road,
CustomsHouse,
Farm,
Windmill,
Fishing,
Port,
Hunting,
ClearForest,
BurnForest,
LumberHut,
Sawmill,
GrowForest,
HarvestFruit,
WhaleHunting,
Temple,
ForestTemple,
WaterTemple,
MountainTemple,
Mine,
Forge,
Monument1,
Monument2,
Monument3,
Monument4,
Monument5,
Monument6,
Monument7,
EnchantAnimal,
EnchantWhale,
Sanctuary,
Outpost,
IceBank,
IceTemple,
PolarisClimate,
Fungi,
Algae,
Mycelium,
BurnSpores,
Clathrus,
HiddenSanctuary,
HarvestSpores,
NullBuilding,
Cultivate,
StarFishing,
LightHouse,
Bridge,
Aquafarm,
Market,
Atoll,
Canal,
Fertilize,
LandFill,
Jetty
Specifies int enum value of the improvement.
Specifies if improvement is hidden from training in cities.
Specifies cost of the improvement.
Specifies how much stars improvement generates.
Specifies max level of the improvement.
Specifies improvement abilities.
Here is all vanilla improvement abilities currently in the game:
None,
Unique,
Limited,
Expand,
Consumed,
Patina,
Defend,
Heal,
Block,
Scientific,
Attract,
Spread,
Harvest,
Bridge,
Poison,
Network,
Embark,
Freelance,
Manual,
Slow,
Exponential,
Picky,
Doubled,
Flood,
Discrete,
Fill,
Bubble
Specifies creates of the improvement.
Specifies rewards of the improvement.
Specifies terrain requirements to build improvement on the tile.
Specifies adjacency improvement requirements to build improvement on the tile.
Specifies adjacency improvements, from which improvement will level up.
Specifies routes.
Specifies range.
Specifies amount of turns for improvement to grow to the next level.
Specifies rewards for improvement leveling up.