A minesweeper game made using Godot 4.3. Originally created by Awfyboy here: Minesweeper in Godot
Originally refactored by HunterIV4 here: Minesweeper in Godot
This isn't necessarily the "best" or "only" way of doing things, but it's useful to be able to compare two very different ways of handling the same game.
- Strongly decoupled all scenes
- Refactored communication using signals.
- Added secondary data structure for handling game board.
- Used custom resources for storing board state
- Removed all compiler warnings
The code is just to show how project could be structured differently
