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Correct typos #31
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Correct typos #31
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STREGA
requested changes
Jul 13, 2023
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Most of these look good to me.
A few files weren't spelling errors though.
The Windows build error looks like its from those as well, so undoing them should fix that.
Sources/GateEngine/System/Rendering/Resources/Text/Backends/TTFFont.swift
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Sources/GateEngineDependencies/Direct3D12/d3d12_h/Structures/SAMPLER_DESC.swift
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Sources/GateEngineDependencies/Direct3D12/d3d12_h/Structures/STATIC_SAMPLER_DESC.swift
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Sources/GateEngineDependencies/Direct3D12/d3d12_h/Structures/TEX1D_ARRAY_SRV.swift
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Sources/GateEngineDependencies/Direct3D12/d3d12_h/Structures/TEX1D_SRV.swift
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Sources/GateEngineDependencies/Direct3D12/d3d12_h/Structures/TEX2D_SRV.swift
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Sources/GateEngineDependencies/Direct3D12/d3d12_h/Structures/TEX3D_SRV.swift
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Sources/GateEngineDependencies/Direct3D12/d3d12_h/Structures/TEXCUBE_ARRAY_SRV.swift
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Sources/GateEngineDependencies/Direct3D12/d3d12_h/Structures/TEXCUBE_SRV.swift
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@STREGA ok changes made! Yes, I didn't catch LOD getting autocorrected to LOAD 👀 |
STREGA
approved these changes
Jul 18, 2023
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Found a handful of typos when looking through the documentation and figured I'd run
typos-cli
on the codebase.