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@Oceania2018 Oceania2018 commented Apr 7, 2025

PR Type

Enhancement, Tests, Configuration changes


Description

  • Introduced real-time audio streaming capabilities with new interfaces and implementations.

    • Added IStreamChannel interface and WaveStremChannel implementation for audio streaming.
    • Enhanced RealtimeHub to support real-time model connections and event handling.
  • Updated settings and configurations for real-time audio processing.

    • Default values added for AgentSettings and ConversationSetting.
    • Added audio format configurations in RealtimeModelSettings.
  • Added new test project for real-time voice testing.

    • Created BotSharp.Test.RealtimeVoice project with a test program for audio streaming.
    • Configured test settings in appsettings.json.
  • Refactored existing code for better modularity and extensibility.

    • Replaced Listen method with ConnectToModel in RealtimeHub.
    • Simplified event handling in Twilio middleware.

Changes walkthrough 📝

Relevant files
Configuration changes
7 files
AgentSettings.cs
Updated default value for `DataDir` in `AgentSettings`     
+1/-1     
ConversationSetting.cs
Updated default value for `DataDir` in `ConversationSetting`
+1/-1     
RealtimeModelSettings.cs
Added audio format configurations in `RealtimeModelSettings`
+2/-0     
RealtimePlugin.cs
Registered `IStreamChannel` implementation in DI                 
+1/-0     
GoogleAiSettings.cs
Added default values for Google AI settings                           
+4/-4     
BotSharp.sln
Added `BotSharp.Test.RealtimeVoice` project to solution   
+11/-0   
appsettings.json
Added configuration for real-time voice testing                   
+63/-0   
Enhancement
14 files
IRealTimeCompletion.cs
Added new method for appending audio buffer                           
+1/-0     
StreamChannelStatus.cs
Introduced `StreamChannelStatus` enum                                       
+7/-0     
IRealtimeHub.cs
Replaced `Listen` method with `ConnectToModel`                     
+1/-1     
IStreamChannel.cs
Added `IStreamChannel` interface for audio streaming         
+13/-0   
ModelResponseEvent.cs
Added `ModelResponseEvent` class for event handling           
+7/-0     
ModelResponseMediaEvent.cs
Added `ModelResponseMediaEvent` class for media events     
+7/-0     
RealtimeHubConnection.cs
Refactored `RealtimeHubConnection` properties and methods
+3/-5     
StreamReceiveResult.cs
Added `StreamReceiveResult` class for stream handling       
+10/-0   
RealtimeHub.cs
Refactored `RealtimeHub` to support real-time model connections
+8/-111 
WaveStremChannel.cs
Implemented `WaveStremChannel` for audio streaming             
+104/-0 
ServiceBuilder.cs
Added service builder for host creation                                   
+51/-0   
RealTimeCompletionProvider.cs
Added support for appending audio buffer in Google AI provider
+7/-0     
RealTimeCompletionProvider.cs
Added support for appending audio buffer in OpenAI provider
+11/-3   
TwilioStreamMiddleware.cs
Refactored Twilio middleware for real-time event handling
+176/-65
Tests
3 files
Program.cs
Added test program for real-time voice streaming                 
+103/-0 
Using.cs
Added global using directives for test project                     
+11/-0   
BotSharp.Test.RealtimeVoice.csproj
Created new test project for real-time voice                         
+31/-0   
Dependencies
2 files
BotSharp.Core.Realtime.csproj
Added NAudio package for audio processing                               
+4/-0     
BotSharp.OpenAPI.csproj
Added project reference for logger                                             
+2/-1     

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  • @Oceania2018 Oceania2018 merged commit d5b3ab8 into master Apr 7, 2025
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    @GGHansome
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    Auto Review Result:

    Code Review Summary

    Summary of Changes: The codebase involves updates to classes responsible for setting configurations and interfacing with real-time data streams, focusing on enhancing the functionality of audio data handling. This includes changes to default settings initialization, introducing new classes and methods for streaming services, and modifications for better interaction with external APIs. The changes seem to be aimed at improving real-time audio processing and configuration management within the BotSharp application.

    Issues Identified

    Issue 1: Code Clarity and Consistency

    • Description: There are several methods and classes that could benefit from clearer variable naming and documentation. For instance, some method names do not clearly communicate their purpose, which can hinder readability.
    • Suggestion: Improve naming conventions to make the purpose of each method and class more intuitive. Add XML comments for public methods and classes to enhance maintainability.
    // Before
    public async Task AppenAudioBuffer(string message);
    // After
    public async Task AppendAudioBuffer(string audioMessage);

    Issue 2: Code Duplication

    • Description: Similar logic for handling WebSocket events appears in multiple parts of the codebase, which may lead to maintenance challenges.
    • Suggestion: Refactor common WebSocket management code into reusable private methods or utility classes to reduce duplication and potential errors.
    // Before
    var buffer = new byte[1024 * 32];
    
    // After
    byte[] buffer = WebSocketHelper.InitializeBuffer();

    Issue 3: Error Handling

    • Description: In functions that involve WebSocket communications, error handling mechanisms are not explicitly defined.
    • Suggestion: Implement try-catch blocks with logging to handle exceptions effectively and ensure graceful failure handling.
    try
    {
        // WebSocket operations
    }
    catch (Exception ex)
    {
        _logger.LogError(ex, "An error occurred during WebSocket operations.");
        throw;
    }

    Overall Evaluation

    The code changes enhance features related to real-time communication and media handling, but there is room for improvement in the areas of code readability, reusable patterns, and error handling. The team should focus on code clarity and consistency to improve maintainability, and ensure that appropriate logging and error handling mechanisms are in place.

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    qodo-merge-pro bot commented Apr 7, 2025

    Qodo Merge was enabled for this repository. To continue using it, please link your Git account with your Qodo account here.

    PR Reviewer Guide 🔍

    Here are some key observations to aid the review process:

    ⏱️ Estimated effort to review: 4 🔵🔵🔵🔵⚪
    🧪 PR contains tests
    🔒 No security concerns identified
    ⚡ Recommended focus areas for review

    Uninitialized Property

    The EndOfMessage property is declared but never initialized. This could lead to unexpected behavior when this property is accessed.

    public StreamChannelStatus Status { get; set; }
    public int Count { get; set; }
    public bool EndOfMessage { get; }
    Resource Disposal

    The WaveStremChannel class manages audio resources but doesn't implement IDisposable. This could lead to resource leaks if the channel is not properly closed.

    public class WaveStremChannel : IStreamChannel
    {
        private readonly IServiceProvider _services;
        private WaveInEvent _waveIn;
        private WaveOutEvent _waveOut;
        private BufferedWaveProvider _bufferedWaveProvider;
    Error Handling

    The WebSocket communication lacks proper error handling. Exceptions during message processing could cause the connection to terminate unexpectedly.

    do
    {
        Array.Clear(buffer, 0, buffer.Length);
        result = await webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), CancellationToken.None);
        string receivedText = Encoding.UTF8.GetString(buffer, 0, result.Count);
    
        if (string.IsNullOrEmpty(receivedText))
        {
            continue;
        }
    
        var (eventType, data) = MapEvents(conn, receivedText);
    
        if (eventType == "user_connected")
        {
            // Connect to model
            await hub.ConnectToModel(async data =>
            {
                await SendEventToUser(webSocket, data);
            });
        }
        else if (eventType == "user_data_received")
        {
            await completer.AppenAudioBuffer(data);
        }
        else if (eventType == "user_dtmf_receiving")
        {
        }
        else if (eventType == "user_dtmf_received")
        {
            await HandleUserDtmfReceived(services, conn, completer, data);
        }
        else if (eventType == "user_disconnected")
        {
            await completer.Disconnect();
            await HandleUserDisconnected();
        }
    } while (!result.CloseStatus.HasValue);

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    qodo-merge-pro bot commented Apr 7, 2025

    Qodo Merge was enabled for this repository. To continue using it, please link your Git account with your Qodo account here.

    PR Code Suggestions ✨

    Explore these optional code suggestions:

    CategorySuggestion                                                                                                                                    Impact
    Possible issue
    Fix inaccessible property

    The EndOfMessage property is declared as a read-only auto-property without a
    backing field or initialization, making it inaccessible. Add a constructor or
    setter to properly initialize this property.

    src/Infrastructure/BotSharp.Abstraction/Realtime/Models/StreamReceiveResult.cs [5-10]

     public class StreamReceiveResult
     {
         public StreamChannelStatus Status { get; set; }
         public int Count { get; set; }
    -    public bool EndOfMessage { get; }
    +    public bool EndOfMessage { get; set; }
     }
    • Apply this suggestion
    Suggestion importance[1-10]: 8

    __

    Why: The EndOfMessage property is declared as a read-only property without a setter or initialization, making it impossible to set its value. This is a significant issue that would cause runtime problems when the property needs to be accessed.

    Medium
    Add missing namespace import

    The JsonPropertyName attribute is used but the required
    System.Text.Json.Serialization namespace is not imported, which will cause a
    compilation error. Add the missing using directive.

    src/Infrastructure/BotSharp.Abstraction/Realtime/Models/ModelResponseEvent.cs [1-7]

    +using System.Text.Json.Serialization;
    +
     namespace BotSharp.Abstraction.Realtime.Models;
     
     public class ModelResponseEvent
     {
         [JsonPropertyName("event")]
         public string Event { get; set; } = string.Empty;
     }
    • Apply this suggestion
    Suggestion importance[1-10]: 8

    __

    Why: The code uses JsonPropertyName attribute without importing the required System.Text.Json.Serialization namespace, which would cause a compilation error. This is a critical issue that prevents the code from building.

    Medium
    Set status on cancellation

    When cancellation is requested, the method returns a default StreamReceiveResult
    without setting the Status property. This could lead to unexpected behavior as
    the caller won't know the channel is closing. Set the Status to
    StreamChannelStatus.Closed when returning due to cancellation.

    src/Infrastructure/BotSharp.Core.Realtime/Services/WaveStremChannel.cs [50-76]

     public async Task<StreamReceiveResult> ReceiveAsync(ArraySegment<byte> buffer, CancellationToken cancellation)
     {
         // Poll the queue until data is available or cancellation is requested
         while (!cancellation.IsCancellationRequested)
         {
             // Try to dequeue audio data
             if (_audioBufferQueue.TryDequeue(out byte[]? audioData))
             {
                 // Copy data to the provided buffer
                 int bytesToCopy = Math.Min(audioData.Length, buffer.Count);
                 Array.Copy(audioData, 0, buffer.Array, buffer.Offset, bytesToCopy);
     
                 // Return the result
                 return new StreamReceiveResult
                 {
                     Status = StreamChannelStatus.Open,
                     Count = bytesToCopy
                 };
             }
             
             // No data available yet, wait a short time before checking again
             await Task.Delay(10, cancellation);
         }
         
         // Cancellation was requested
    -    return new StreamReceiveResult();
    +    return new StreamReceiveResult
    +    {
    +        Status = StreamChannelStatus.Closed,
    +        Count = 0
    +    };
     }
    • Apply this suggestion
    Suggestion importance[1-10]: 7

    __

    Why: When cancellation is requested, the method returns a default StreamReceiveResult without setting the Status property, which could lead to unexpected behavior. Setting the status to Closed provides clear information about the channel state.

    Medium
    • More

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