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I have put together a plugin for the Godot game engine that uses LLamaSharp to load a model and interact directly within the editor. I'd like to submit it as a documentation example, but it could probably use some polishing first.
Currently I'm having an issue figuring out how to automatically add the NuGet packages like the Unity example does (it looks like Unity has NuGetForUnity but there is no Godot equivalent). If anyone knows how I can do this so that the user doesn't have to open Visual Studio and manage the solution that would be great. Please let me know what other changes/improvements I should make before it could be listed in the README, thanks.
MarcusLlewellyn
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help wantedExtra attention is neededExtra attention is neededquestionFurther information is requestedFurther information is requestedstaleStale issue will be autoclosed soonStale issue will be autoclosed soon