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Storylines
Standa Novák edited this page Jul 11, 2016
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Each story-end has an achievement to be obtained.
You just wait for the loading bar to fill up. The latrine-door gets opened, flushing sound is played and dwarf gets out.
If you knock the door just once and after a while once again, this conversation gets played:
- knock ... knock
- Somebody's in here!
- knock
- I'll be out in a minute!
- knock
- Just wait a second, ok?
- knock
- You can't speed up my guts that way! You know it, right?
- knock
- Fine, you know what? I'll be here even longer!
- (loading bar rewinds to the very beginning)
- knock
- Leave me alone!
- knock
- Oh my god, I'm going out, okay?! Jeez!
Achieved when some dialogue has been started, but loading bar got filled up before the dialogue was finished.
When the heart is clicked, new dialogue begins. And sound of flying cone is played.
- Hey! Stop it!
- Don't throw your cones at me!
- Okay, I know this is YOUR latrine!
- But it was the only one nearby!
- Have some mercy with a dwarf in need!
- What if you were in my shoes!
- You know what? Your latrine doesn't deserve my package!
When player shakes their phone, special dialogue is triggered.
- Hey! Don't shake with me!
- Seriously! Do you know what can happen?
- (music stops playing, loading bar disappears, just dialogue lines line by line from now on)
- NOOOOOO!!!
- Oh my god...
- It's... everywhere...
- How am I supposed to come out? So embarrassing...
- Huh, I got an idea! Give me a second...
- Okay, I'm coming out!
Loading bar can be dragged all way to the right. When is dragged there, ending dialogue is triggered.
When impatient ending has been unlocked, conversation with hints to other endings occure.
Endings that are not elaborate enough
- zoom ending
- yelling ending
- hammer ending
- matches ending
- knock knock ending