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Godot引擎库项目说明

项目概述

  • Godot Engine的库工程项目
  • 编译产物为.so共享库文件
  • 生成的库文件可集成到其他工程项目中使用

文字记录放在微信公众号平台

文字记录集合链接


编译指南

环境要求

  • 平台: Ubuntu 22.04

编译步骤

  1. 执行根目录下的构建脚本:
    ./build.sh
    

产物输出:

生成 .so 共享库文件

Android平台编译

修改build.sh脚本中的目标平台参数:

platform="android" # 修改此参数

测试方法

测试工程位置

项目根目录/libTest/

环境准备

需要安装以下依赖库:

GLFW CMake构建系统

测试步骤

进入测试目录: cd libTest/ 执行CMake构建: mkdir build && cd build cmake .. && make

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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Godot Engine – Embedded library

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