Turn yourself into a floppy ragdoll or falling statue
Warning: To use any toggles or VRCFury/Modular Avatar assets with the Ragdoll system, you will need to do some work yourself. For more information visit the frequently asked questions channel in our Discord, or watch the two videos below.
2024-12-04.01-46-41-1.mp4
2025-03-25.19-57-46-1.mp4
- The system generates a second armature, which is constrained to your humanoid bones
- The main armature's meshes can be hidden, and this second armature is enabled, allowing this armature to "ragdoll", as well as perform the other features
Ragdoll-13.mp4
-
Place the Ragdoll.cs script on your avatar and change any settings. Some settings have tooltips for explanation.
-
Click
Generate Ragdoll System
. -
If needed, adjust the colliders after generation using their
Edit Collider
buttons. -
Press
Finish Setup
. -
Your ragdoll may slightly bounce or jitter locally. Other players do not see this.
-
If using Lyuma's emulator, disable the mirror and shadow clones before testing.
- The system automatically adds a
Ragdoll
sub menu to your radial menu. - In this menu, you can select one of the features to start it, and select it again to stop it.
Rigidbodies: 13
Constraints: 23
Parameter Memory: 3-8 (depending on features)
Contact Receivers: 2
Contact Senders: 1
FX Animator Layers: 3-7 (depending on features)
Audio Sources: 9
Colliders: 1
Particle Systems: 1
Mesh Renderers: 1
Skinned Renderers: As many as your avatar has
Material slots: As many as your avatar has