Skip to content

Conversation

@cosmicmonkeysounds
Copy link
Contributor

It's going to get annoying having to re-write the FMOD event & parameter code for each sound we want to add, so I whipped up a simple system using ScriptableObjects to help create and maintain the sounds more simply.

Jananigans and others added 9 commits August 9, 2023 13:42
# Conflicts:
#	.fmod/Metadata/Event/{06a4b985-22c5-49e5-a48d-4c2b44ca8fad}.xml
#	.fmod/Metadata/Event/{7d63e971-1d9e-4ff6-82a2-16f080b91575}.xml
#	Assets/Audio/AudioManager.cs
#	Assets/Player/PlayerController.cs
# Conflicts:
#	Assets/Audio/AudioManager.cs
# Conflicts:
#	Assets/Audio/AudioManager.cs
#	ProjectSettings/QualitySettings.asset
@aarthificial aarthificial merged commit a546ea9 into main Aug 22, 2023
@aarthificial aarthificial deleted the sound-design branch August 22, 2023 21:35
aarthificial added a commit that referenced this pull request Aug 22, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants