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Description
Things we would need to do for sure:
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Add the RGBA16f format to
src/gallium/drivers/vc4/vc4_formats.cbased on RGBA16f inV3D_IDENT1bit 24 -
Add "is a float texture" to the texture shader key (
v3d_setup_shared_key()) -
Update the kernel's
vc4_validate.cto know about RGBA64's texture cpp. -
Use "is a float texture" to do two texture loads per sample and unpack 16f instead of 8-bit unorm in vc4_program.c.
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Add "is a float render target" to the FS key
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Use "is a float render target" to do two writes to the render target with 16f components instead of one with 8-bit unorm components.
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Update the kernel's
vc4_render_cl.cto know about "HDR" color stores. -
Apply workaround for HW-2619 and HW-2645 noted in the HW specifications at https://docs.broadcom.com/docs/12358545