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I split out the parallelized transform propagation and forward kinematics as they seemed more focused on animation than rendering at it's core.

There's still quite a few TODO's I haven't written a blurb for yet.

@james7132 james7132 marked this pull request as draft March 2, 2023 00:48
james7132 and others added 2 commits March 3, 2023 22:42
Co-authored-by: Liam Gallagher <[email protected]>
Co-authored-by: Robert Swain <[email protected]>
@james7132 james7132 marked this pull request as ready for review March 4, 2023 07:37
@james7132 james7132 requested review from LiamGallagher737 and danchia and removed request for LiamGallagher737 March 4, 2023 09:30
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These optimisations sure add up. On reflection and putting it all together.... wow!

Co-authored-by: Robert Swain <[email protected]>
@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review Ready for a maintainer to consider for merging label Mar 4, 2023
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bors r+

bors bot pushed a commit that referenced this pull request Mar 4, 2023
I split out the parallelized transform propagation and forward kinematics as they seemed more focused on animation than rendering at it's core.

There's still quite a few TODO's I haven't written a blurb for yet.

Co-authored-by: Carter Anderson <[email protected]>
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bors bot commented Mar 4, 2023

Pull request successfully merged into release-0.10.0.

Build succeeded:

@bors bors bot changed the title 0.10 Blog Post: Renderer optimizations [Merged by Bors] - 0.10 Blog Post: Renderer optimizations Mar 4, 2023
@bors bors bot closed this Mar 4, 2023
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5 participants