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# Objective
- Closes#7323
- Reduce texture blurriness for TAA
## Solution
- Add a `MipBias` component and view uniform.
- Switch material `textureSample()` calls to `textureSampleBias()`.
- Add a `-1.0` bias to TAA.
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## Changelog
- Added `MipBias` camera component, mostly for internal use.
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Co-authored-by: François <[email protected]>
Co-authored-by: Carter Anderson <[email protected]>
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