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@JMS55 JMS55 commented Feb 10, 2023

Objective

Solution

  • Add a MipBias component and view uniform.
  • Switch material textureSample() calls to textureSampleBias().
  • Add a -1.0 bias to TAA.

Changelog

  • Added MipBias camera component, mostly for internal use.

@JMS55 JMS55 added C-Feature A new feature, making something new possible A-Rendering Drawing game state to the screen labels Feb 10, 2023
@JMS55 JMS55 added this to the 0.10 milestone Feb 11, 2023
@JMS55 JMS55 marked this pull request as draft February 11, 2023 16:36
@JMS55 JMS55 removed this from the 0.10 milestone Feb 13, 2023
@JMS55 JMS55 added this to the 0.11 milestone Feb 23, 2023
@JMS55 JMS55 marked this pull request as ready for review April 4, 2023 04:03
@JMS55 JMS55 requested review from robtfm and superdump April 4, 2023 04:03
@JMS55 JMS55 mentioned this pull request Apr 17, 2023
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JMS55 commented May 1, 2023

Thanks for the fixes. Merge errors overwrote a lot of my changes by accident 😓

@cart cart enabled auto-merge June 22, 2023 20:36
@cart cart added this pull request to the merge queue Jun 22, 2023
Merged via the queue into bevyengine:main with commit 724e69b Jun 22, 2023
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A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible

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Mipmap Biasing

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