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TAA followup tracking issue #8423

@JMS55

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@JMS55

TAA got merged in #7291, but there's a couple of things we could do better.

Compatibility

  • Write motion vectors for skinned meshes correctly
  • Write motion vectors for morph targets correctly
  • Write motion vectors for materials with parallax mapping correctly
  • Support jittering orthographic cameras

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Performance

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A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorC-FeatureA new feature, making something new possibleC-PerformanceA change motivated by improving speed, memory usage or compile timesC-Tracking-IssueAn issue that collects information about a broad development initiative

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