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Change the default tonemapping method from ReinhardLuminance to
TonyMcMapface, which generally looks nicer and works out of the box with
bloom.
---
## Changelog
- TonyMcMapface is now the default tonemapper, instead of
ReinhardLuminance.
## Migration Guide
- The default tonemapper has been changed from ReinhardLuminance to
TonyMcMapface. Explicitly set ReinhardLuminance on your cameras to get
back the previous look.
/// Very neutral. Subtle but intentional hue shifting. Brights desaturate across the spectrum.
@@ -167,6 +166,7 @@ pub enum Tonemapping {
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/// Color hues are preserved during compression, except for a deliberate [Bezold–Brücke shift](https://en.wikipedia.org/wiki/Bezold%E2%80%93Br%C3%BCcke_shift).
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/// To avoid posterization, selective desaturation is employed, with care to avoid the [Abney effect](https://en.wikipedia.org/wiki/Abney_effect).
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/// NOTE: Requires the `tonemapping_luts` cargo feature.
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+
#[default]
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TonyMcMapface,
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/// Default Filmic Display Transform from blender.
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/// Somewhat neutral. Suffers from hue shifting. Brights desaturate across the spectrum.
@@ -328,7 +328,7 @@ pub fn get_lut_bindings<'a>(
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bindings:[u32;2],
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) -> [BindGroupEntry<'a>;2]{
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let image = match tonemapping {
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-
//AgX lut texture used when tonemapping doesn't need a texture since it's very small (32x32x32)
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+
//AgX lut texture used when tonemapping doesn't need a texture since it's very small (32x32x32)
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