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UI outline geometry is always resolved using the size of the PrimaryWindow regardless of target  #14945

@ickshonpe

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@ickshonpe

What problem does this solve or what need does it fill?

resolve_outlines_system wasn't updated when multi-window support was added and it always uses the size of the primary window when resolving viewport coords.

What solution would you like?

Resolve outlines using the target's viewport size.

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A-RenderingDrawing game state to the screenA-UIGraphical user interfaces, styles, layouts, and widgetsC-BugAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!

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