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Add a mesh picking backend for bevy_picking #15545

@alice-i-cecile

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@alice-i-cecile

This is very useful for getting basic 3D picking functionality working in games, examples and for debuggging without needing to setup colliders.

bevy_mod_raycast is a solid existing implementation. @Jondolf has already started on this.

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A-PickingPointing at and selecting objects of all sortsC-FeatureA new feature, making something new possible

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