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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ShadersThis code uses GPU shader languagesThis code uses GPU shader languagesP-CrashA sudden unexpected crashA sudden unexpected crash
Description
Bevy version
main, bisected to #17648
Relevant system information
SystemInfo { os: "macOS 15.3 Sequoia", kernel: "24.3.0", cpu: "Apple M4 Max", core_count: "16", memory: "64.0 GiB" }
AdapterInfo { name: "Apple M4 Max", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }
But also reproduces on windows CI in the example report.
What you did
mkdir assets/external/models
wget https://raw.githubusercontent.com/JMS55/bevy_meshlet_asset/7a7c14138021f63904b584d5f7b73b695c7f4bbf/bunny.meshlet_mesh -O assets/external/models/bunny.meshlet_mesh
cargo run --example meshlet --features=meshletWhat went wrong
2025-02-11T12:44:49.488502Z ERROR bevy_render::render_resource::pipeline_cache: failed to process shader:
error: no definition in scope for identifier: `bevy_pbr::mesh_bindings::mesh`
┌─ crates/bevy_pbr/src/render/mesh_functions.wgsl:137:12
│
137 │ return bevy_pbr::mesh_bindings::mesh[instance_index].tag;
│ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ unknown identifier
│
= no definition in scope for identifier: `bevy_pbr::mesh_bindings::mesh`
Metadata
Metadata
Assignees
Labels
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ShadersThis code uses GPU shader languagesThis code uses GPU shader languagesP-CrashA sudden unexpected crashA sudden unexpected crash