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A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possible
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What problem does this solve or what need does it fill?
I don't think it's very convenient to show and hide entities, wish there was a more convenient API like:
commands.entity(entity).show(recursive:bool);
commands.entity(entity).hide(recursive:bool);
be similar to
commands.entity(entity).despawn_recursive();
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possible