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A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleC-PerformanceA change motivated by improving speed, memory usage or compile timesA change motivated by improving speed, memory usage or compile timesS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong
Description
What problem does this solve or what need does it fill?
Great way to increase FPS, especially in 4k res or above. Open source and supports all gpus.
What solution would you like?
Implementing FSR 2.0 in a way that is simple to use and configure.
What alternative(s) have you considered?
Simple upscaling, however it is much worse in terms of quality.
Additional context
I suspect everyone is familiar with what FSR 2.0 is and how good it is.
LoipesMas, NHodgesVFX, TarekAS, caffeine-mgn, FraserLee and 16 moreChubercik
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleC-PerformanceA change motivated by improving speed, memory usage or compile timesA change motivated by improving speed, memory usage or compile timesS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong