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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behavior
Description
The visibility of UI entities like text is not affected by the RenderLayers component. This is a problem when trying to prerender a scene with RenderTarget::Image to use it as a mesh texture (the game UI will also be visible on the texture).
Is there a way to make UI components respect RenderLayers?
SludgePhD, Alsanis, Aunmag, MatrixDev and TheBicPen
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behavior