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UI components not respecting RenderLayers #6069

@paulkre

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@paulkre

The visibility of UI entities like text is not affected by the RenderLayers component. This is a problem when trying to prerender a scene with RenderTarget::Image to use it as a mesh texture (the game UI will also be visible on the texture).

Is there a way to make UI components respect RenderLayers?

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behavior

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