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Custom Materials with Atomic Counter #7030

@DasLixou

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@DasLixou

What problem does this solve or what need does it fill?

After #6988 I've questioned myself if it would be also possible to make custom materials use atomic counter for their AsBindGroup, instead of TypeUUID.

What solution would you like?

Make the AsBindGroup derive also increasing the atomic counter, so that lines like

#[uuid = "f690fdae-d598-45ab-8225-97e2a3f056e0"]
don't need to exist anymore.

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    A-ReflectionRuntime information about typesA-RenderingDrawing game state to the screenC-FeatureA new feature, making something new possible

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