-
-
Couldn't load subscription status.
- Fork 4.2k
Closed
Labels
A-ReflectionRuntime information about typesRuntime information about typesA-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possible
Description
What problem does this solve or what need does it fill?
After #6988 I've questioned myself if it would be also possible to make custom materials use atomic counter for their AsBindGroup, instead of TypeUUID.
What solution would you like?
Make the AsBindGroup derive also increasing the atomic counter, so that lines like
bevy/examples/shader/shader_material.rs
Line 57 in b6066c3
| #[uuid = "f690fdae-d598-45ab-8225-97e2a3f056e0"] |
Metadata
Metadata
Assignees
Labels
A-ReflectionRuntime information about typesRuntime information about typesA-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possible