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C-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelled
Description
Bevy version
0.9.1
What you did
Tried applying a viewport to a camera with hdr and bloom turned on
What went wrong
The bloom doesn't account for the viewport correctly, leading to weird bloom artifacts.

Steps to Reproduce
Simply add a viewport to the Camera of the bloom example:
camera: Camera {
hdr: true, // 1. HDR must be enabled on the camera
viewport: Some(Viewport {
physical_size: UVec2::new(600, 600),
..default()
}),
..default()
},Metadata
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Labels
C-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelled