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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behavior
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Description
Bevy version
happens after the cascaded shadow map pr c3a4682
Relevant system information
AdapterInfo { name: "NVIDIA GeForce RTX 3070 Ti Laptop GPU", vendor: 4318, device: 9376, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "517.63", backend: Vulkan }
SystemInfo { os: "Windows 11 Pro", kernel: "22621", cpu: "AMD Ryzen 9 6900HS with Radeon Graphics", core_count: "8", memory: "31.3 GiB" }
What you did
ran the many_foxes example
What went wrong
The shadows feel like they are vibrating. Looking at a freeze frame the shadows seem to be much lower resolution than before.
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behavior

