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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behavior
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Description
Bevy version
main
Relevant system information
chrome
AdapterInfo { name: "ANGLE (Apple, Apple M1 Max, OpenGL 4.1)", vendor: 4203, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Gl }
What you did
with wasm-server-runner
cargo run --example lighting --target=wasm32-unknown-unknown
What went wrong
Additional information
The shadow cascades are adjusted for this example, but in a way that breaks them on wasm due to num_cascades being > 1.
load_gltf may be broken too, but if it is, it's less obvious.
Both of these examples are built for https://bevyengine.org/examples/
related: #7362
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behavior
