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Some bugs have been stalling my work on the experiments here.
I'd like to bring in some fixes ahead of cart updating the PR branch. I suspect he is kept busy with release prep work for Bevy 0.17edit: Cart has taken the time to update his branch :)
ahead of cart's PRto bring in this bugfix and a merge with main to get several UI node bugfixes..insert(Node::default())workaround on BSN scene spawns. They're no longer necessary.EntityCursorcomponent instead