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Description
I am playing simcity 4 using your dxwrapper as to support my ultrawide (32:9) resolution but it seems it creates artifacts on screen.
Fauna in-game seems to be z-fighting with the terrain which causes some parts of it to actually be masked for a portion of pixels.
Here's my config:
[General]
RealDllPath = AUTO
WrapperMode = AUTO
LoadCustomDllPath =
ExcludeProcess =
IncludeProcess =
RunProcess =
WaitForProcess = 0
DisableLogging = 0
[Plugins]
LoadPlugins = 0
LoadFromScriptsOnly = 0
[Compatibility]
Dd7to9 = 1
D3d8to9 = 0
DDrawCompat = 1
Dinputto8 = 0
DisableGameUX = 1
EnableDdrawWrapper = 1
EnableD3d9Wrapper = 0
EnableDinput8Wrapper = 0
EnableDsoundWrapper = 0
EnableOpenDialogHook = 0
WinVersionLie = off
WinVersionLieSP = 0
HandleExceptions = 0
SingleProcAffinity = 0
[DDrawCompat]
DDrawCompat20 = 0
DDrawCompat21 = 0
DDrawCompat32 = 0
DDrawCompatDisableGDIHook = 0
DDrawCompatNoProcAffinity = 0
[ddraw]
DdrawOverrideBitMode = 0
[Dd7to9]
DdrawAutoFrameSkip = 0
DdrawEmulateSurface = 0
DdrawEmulateLock = 0
DdrawForceMipMapAutoGen = 0
DdrawFixByteAlignment = 0
DdrawEnableByteAlignment = 0
DdrawIntroVideoFix = 0
DdrawRemoveScanlines = 0
DdrawRemoveInterlacing = 0
DdrawReadFromGDI = 0
DdrawWriteToGDI = 0
DdrawDisableDirect3DCaps = 0
DdrawLimitTextureFormats = 0
DdrawLimitDisplayModeCount = 0
DdrawCustomWidth = 0
DdrawCustomHeight = 0
DdrawUseNativeResolution = 0
DdrawOverrideWidth = 0
DdrawOverrideHeight = 0
DdrawIntegerScalingClamp = 0
DdrawMaintainAspectRatio = 0
; override stencil format for 24-bit depth buffer (reduces Z-fighting)
DdrawOverrideStencilFormat = 75
[d3d9]
AnisotropicFiltering = 0
AntiAliasing = 0
EnableVSync = 0
ForceVsyncMode = 0
ShowFPSCounter = 0
OverrideRefreshRate = 0
LimitDisplayModeCount = 0
CustomDisplayWidth = 0
CustomDisplayHeight = 0
LimitPerFrameFPS = 0
EnableWindowMode = 0
WindowModeBorder = 0
SetInitialWindowPosition = 0
InitialWindowPositionLeft = 0
InitialWindowPositionTop = 0
FullscreenWindowMode = 0
ForceExclusiveFullscreen = 0
ForceMixedVertexProcessing = 0
ForceSystemMemVertexCache = 0
SetSwapEffectShim = 0
DisableMaxWindowedMode = 0
ForceDirect3D9On12 = 1
GraphicsHybridAdapter = 1
[FullScreen]
FullScreen = 0
ForceWindowResize = 0
WaitForWindowChanges = 0
[dinput8]
DeviceLookupCacheTime = 0
FilterNonActiveInput = 0
FixHighFrequencyMouse = 0
MouseMovementFactor = 0
MouseMovementPadding = 0
[dsound]
Num2DBuffers = 0
Num3DBuffers = 0
ForceCertification = 0
ForceExclusiveMode = 0
ForceSoftwareMixing = 0
ForceHardwareMixing = 0
ForceHQ3DSoftMixing = 0
ForceNonStaticBuffers = 0
ForceVoiceManagement = 0
ForcePrimaryBufferFormat = 0
PrimaryBufferBits = 16
PrimaryBufferSamples = 44100
PrimaryBufferChannels = 2
AudioClipDetection = 0