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Diffing very large objects takes seconds #273

@dbalatoni13

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@dbalatoni13

My game uses unity build, so the objects are huge. Every time I want to check my changes, I have to wait seconds where the most time is spent diffing.

Maybe we could try to improve the speed in general or add a feature to re-diff only the function that's selected.

Here's a video of an object with a 0x39a90 bytes large text section:

2025-10-11.17-37-15.mp4

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