My game uses unity build, so the objects are huge. Every time I want to check my changes, I have to wait seconds where the most time is spent diffing. Maybe we could try to improve the speed in general or add a feature to re-diff only the function that's selected. Here's a video of an object with a 0x39a90 bytes large text section: https://github.com/user-attachments/assets/ab00fe1c-e569-46e9-8248-3c657d22786f