-
Notifications
You must be signed in to change notification settings - Fork 0
AnimationPlayerElement
- element.id
- element.mountTime
- element.unmountTime
- element.updateStartTime
- element.updateEndTime
- element.duration
- element.onMount
- element.onUnmount
- element.onUpdate
- element.onBeforeUpdate
- element.onAftetrUpdate
- element.update
# (readonly) element.id
Is a unique identifier of an element.
Default value: Auto generated integer
Type: number
# element.mountTime
A point in time when element should be added to the timeline
Default value: 0
Type: number
# element.unmountTime
A point in time when element should be removed from the timeline
Default value: 0
Type: number
# element.updateStartTime
A point in time when element should start to receive updates
Default value: 0
Type: number
# element.updateEndTime
A point in time when element should stop to receive updates
Default value: 0
Type: number
# element.duration
The range between element.mountTime and element.unmountTime
Default value: 0
Type: number
# element.onMount(callback)
Is a lifecycle hook that will trigger callback function when element should be mounted to the timeline
Note that callback function will not be triggered if you do not register it
Parameters
callback (required) - is a function that will be called when element should be added to the timeline
Typings
onMount(() => void): void
Example
// Create config file for AnimationPlayerElement
const config = {
mountTime: 1000, // The moment when element should be added to the timeline
updateStartTime: 2000,
updateEndTime: 3000,
unmountTime: 4000,
};
// Create AnimationPlayerElement
const element = AnimationPlayerElement(config);
// Register onMount callback and provide a callback function
element.onMount(() => {
console.log('The element has mounted!');
});
// Start to update element
// Note: The update function receives elapsed seconds as argument in milliseconds.
element.update(500);
element.update(900);
element.update(1000); // At this point of time onMount will fire registered callback# element.onUnmount(callback)
Is a lifecycle hook that will trigger callback function when element should be removed from the timeline
Note that callback function will not be triggered if you do not register it
Parameters
callback (required) - is a function that will be called when element should be removed from the timeline
Typings
onUnmount(() => void): void
Example
// Create config file for AnimationPlayerElement
const config = {
mountTime: 1000,
updateStartTime: 2000,
updateEndTime: 3000,
unmountTime: 4000, // The moment when element should be removed from the timeline
};
// Create AnimationPlayerElement
const element = AnimationPlayerElement(config);
// Register onUnmount callback and provide a callback function
element.onUnmount(() => {
console.log('The element has unmounted!');
});
// Start to update element
// Note: The update function receives elapsed seconds as argument in milliseconds.
element.update(100);
element.update(2500);
element.update(4000); // At this point of time onUnmount will fire registered callback# element.onUpdate(callback)
Is a lifecycle hook that will trigger callback function when element is within update range time.
Note that callback function will not be triggered if you do not register it
Parameters
callback (required) - is a function that will be called every time the element should receive updates (between updateStartTime and updateEndTime)
Typings
onUpdate((progress: number) => void): void
Example
// Create config file for AnimationPlayerElement
const config = {
mountTime: 1000,
updateStartTime: 2000, // The moment when element should start to receive updates
updateEndTime: 3000, // The moment when element should stop to receive updates
unmountTime: 4000,
};
// Create AnimationPlayerElement
const element = AnimationPlayerElement(config);
// Register onUpdate callback and provide a callback function
element.onUpdate((progress) => {
console.log('The element has updated!', progress);
});
// Start to update element
// Note: The update function receives elapsed seconds as argument in milliseconds.
element.update(1000);
// At this point of time the element start to receive updates
element.update(2000); // trigger onUpdate callback (progress === 0)
element.update(2100); // trigger onUpdate callback (progress === 0.1)
element.update(2200); // trigger onUpdate callback (progress === 0.2)
element.update(2300); // trigger onUpdate callback (progress === 0.3)
element.update(2400); // trigger onUpdate callback (progress === 0.4)
element.update(2500); // trigger onUpdate callback (progress === 0.5)
element.update(2600); // trigger onUpdate callback (progress === 0.6)
element.update(2700); // trigger onUpdate callback (progress === 0.7)
element.update(2800); // trigger onUpdate callback (progress === 0.8)
element.update(2900); // trigger onUpdate callback (progress === 0.9)
element.update(3000); // trigger onUpdate callback (progress === 1)
// After 3000 seconds the element should stop receiving updates
element.update(4000);# element.onBeforeUpdate(callback)
Is a lifecycle hook that will trigger callback function only once when element is before update time and after mount time. This callback will not be triggered if element has never been mounted to the timeline.
Note that this callback is used internally by AnimationPlayerElement. You can override default callback by registering your own.
Parameters
callback (required) - is a function that will be called only once when element has mounted to the timeline and should receive update before updating phase (Triggers between mountTime and updateStartTime).
Typings
onBeforeUpdate((progress: number) => void): void
Example
// Create config file for AnimationPlayerElement
const config = {
mountTime: 1000,
updateStartTime: 2000,
updateEndTime: 3000,
unmountTime: 4000,
};
// Create AnimationPlayerElement
const element = AnimationPlayerElement(config);
// Override default onBeforeUpdate callback by providing our own
element.onBeforeUpdate((progress) => {
console.log('The onBeforeUpdate has triggered!', progress);
});
// Start to update element
// Note: The update function receives elapsed seconds as argument in milliseconds.
element.update(1000);
element.update(1200); // onBeforeUpdate callback has been triggered
element.update(1300);
element.update(1400);# element.onAfterUpdate(callback)
Is a lifecycle hook that will trigger callback function only once when element is after update time and before unmount time. This callback will not be triggered if element has never been mounted to the timeline.
Note that this callback is used internally by AnimationPlayerElement. You can override default callback by registering your own.
Parameters
callback (required) - is a function that will be called only once when element has mounted to the timeline and should receive update after updating phase (Triggers between updateEndTime and unmountTime).
Typings
onAfterUpdate((progress: number) => void): void
Example
// Create config file for AnimationPlayerElement
const config = {
mountTime: 1000,
updateStartTime: 2000,
updateEndTime: 3000,
unmountTime: 4000,
};
// Create AnimationPlayerElement
const element = AnimationPlayerElement(config);
// Override default onBeforeUpdate callback by providing our own
element.onBeforeUpdate((progress) => {
console.log('The onBeforeUpdate has triggered!', progress);
});
// Start to update element
// Note: The update function receives elapsed seconds as argument in milliseconds.
element.update(1000);
element.update(3200); // onAfterUpdate callback has been triggered
element.update(3300);
element.update(3400);# element.update(elapsedTime)
Is a method that should update element
Parameters
elapsedTime (required) - is a positive number that tells how much time has passed in milliseconds.
Typings
update(elapsedTime: number): void
Example
// Create config file for AnimationPlayerElement
const config = {
mountTime: 1000,
updateStartTime: 2000,
updateEndTime: 3000,
unmountTime: 4000,
};
// Create AnimationPlayerElement
const element = AnimationPlayerElement(config);
element.update(500);
element.update(1000); // onMount callback should be called if registered
element.update(1500); // onBeforeUpdate callback should be called
element.update(2000); // onUpdate callback should be called if registered
element.update(2500); // onUpdate callback should be called if registered
element.update(3000); // onUpdate callback should be called if registered
element.update(3500); // onAfterUpdate callback should be called
element.update(4000); // onUnmount callback should be called if registered