I'm a passionate Full-Stack Developer from Germany, specializing in building robust web applications, cross-platform mobile apps, and immersive game development projects.
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Core Systems
- Nanite virtualized geometry & LOD management
- Lumen global illumination & reflections
- World Partition & Level Streaming
- Niagara VFX system & particle effects
- MetaHuman Creator integration
- Chaos Physics & destruction system
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Programming
- C++ gameplay programming
- Blueprint visual scripting
- Custom shader development (HLSL)
- Gameplay Ability System (GAS)
- Enhanced Input System
- Replication & multiplayer networking
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Optimization
- Performance profiling & optimization
- Draw call batching
- Texture streaming
- Memory management
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Core Features
- Unity DOTS (Data-Oriented Technology Stack)
- ECS (Entity Component System)
- Job System & Burst Compiler
- Universal Render Pipeline (URP)
- High Definition Render Pipeline (HDRP)
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Advanced Systems
- Unity Netcode for GameObjects
- Mirror Networking
- Photon Integration (PUN2)
- Addressables & Asset Management
- Custom Editor Tools & Inspector
- ProBuilder & ProGrids
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Flutter Expertise
- State Management (Provider, Riverpod, Bloc, GetX)
- Custom Widgets & Animations
- Platform-specific integrations
- Responsive & Adaptive UI
- Flutter Web & Desktop support
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Mobile Features
- Push Notifications (FCM)
- In-App Purchases & Subscriptions
- Offline-first architecture
- Local databases (SQLite, Hive, Isar)
- REST API & GraphQL integration
- Deep linking & App Links
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Frameworks
- ESX Legacy & ESX 1.2
- QBCore Framework
- vRP/vRPex
- Standalone resource development
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Custom Systems
- Economy & banking systems
- Advanced inventory systems
- Custom vehicle handling
- Housing & property systems
- Job & skill systems
- Anti-cheat implementations
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Technical Skills
- Server optimization (>200 players)
- Database optimization (MySQL/MariaDB)
- OneSync & OneSync Infinity
- Custom UI with React/Vue
- NUI/CEF implementation
- Voice systems (pma-voice, mumble-voip)
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Backend
- RESTful API design
- GraphQL implementation
- Microservices architecture
- Event-driven architecture
- WebSocket real-time communication
- OAuth 2.0 & JWT authentication
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Frontend
- SPA development
- PWA implementation
- Server-Side Rendering (SSR)
- Static Site Generation (SSG)
- WebGL & Three.js
- Canvas API animations
- ๐ฎ Published games on Steam/Epic Games (if applicable)
- ๐ฑ Apps on Google Play & App Store
- ๐๏ธ Contributed to open-source projects
- ๐ฏ FiveM verified developer (if applicable)
- Unreal Engine 5.4+ new features
- Flutter 3.0+ advanced patterns
- Kubernetes orchestration
- Machine Learning for games
- Advanced shader programming
- WebGPU & next-gen web graphics
I'm currently open to exciting opportunities in:
- ๐ฎ AAA or Indie Game Development (Unreal/Unity)
- ๐ฑ Cross-platform Mobile Development (Flutter)
- ๐ Full-stack Web Applications
- ๐ FiveM Server Development & Consultation
- ๐๏ธ Technical Lead positions
- ๐ง Email: [email protected]
- ๐ฎ Discord: realenter
- ๐ฎ Favorite game genre: Open-world RPGs
- ๐ป Coding playlist: Lo-fi beats
- โ Coffee consumed: โ cups/day
- ๐ Night owl developer
โญ๏ธ From enter9991 | Feel free to reach out for collaborations!