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Split scheduler commit and flush delegate methods #44188
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This pull request was exported from Phabricator. Differential Revision: D56414689 |
Base commit: d59de54 |
Summary: The current approach used for `batchRenderingUpdatesInEventLoop` is not compatible with Android due to limitations in its props processing model. The raw props changeset is passed through to Android, and must be available for the Android mounting layer to correctly apply changes. We have some logic to merge these payloads when multiple ShadowNode clones take place but were previously assuming that a ShadowTree commit was a safe state to synchronize. In the current implementation this means that two commits driven from layout effects (triggering states A → B → C) may cause Android to observe only the B → C props change, and miss out on any props changed in A → B. Changelog: [Android][Fixed] Cascading renders were not mounting correctly when `batchRenderingUpdatesInEventLoop` is enabled. Differential Revision: D56414689
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This pull request was exported from Phabricator. Differential Revision: D56414689 |
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This pull request has been merged in 849da21. |
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This pull request was successfully merged by @javache in 849da21. When will my fix make it into a release? | How to file a pick request? |
Summary: Pull Request resolved: #44188 The current approach used for `batchRenderingUpdatesInEventLoop` is not compatible with Android due to limitations in its props processing model. The raw props changeset is passed through to Android, and must be available for the Android mounting layer to correctly apply changes. We have some logic to merge these payloads when multiple ShadowNode clones take place but were previously assuming that a ShadowTree commit was a safe state to synchronize. In the current implementation this means that two commits driven from layout effects (triggering states A → B → C) may cause Android to observe only the B → C props change, and miss out on any props changed in A → B. Changelog: [Android][Fixed] Cascading renders were not mounting correctly when `batchRenderingUpdatesInEventLoop` is enabled. Reviewed By: rubennorte Differential Revision: D56414689 fbshipit-source-id: 7c74d81620db0f8b7bd67e640168afc795c7a1d7
Summary: Pull Request resolved: facebook#44188 The current approach used for `batchRenderingUpdatesInEventLoop` is not compatible with Android due to limitations in its props processing model. The raw props changeset is passed through to Android, and must be available for the Android mounting layer to correctly apply changes. We have some logic to merge these payloads when multiple ShadowNode clones take place but were previously assuming that a ShadowTree commit was a safe state to synchronize. In the current implementation this means that two commits driven from layout effects (triggering states A → B → C) may cause Android to observe only the B → C props change, and miss out on any props changed in A → B. Changelog: [Android][Fixed] Cascading renders were not mounting correctly when `batchRenderingUpdatesInEventLoop` is enabled. Reviewed By: rubennorte Differential Revision: D56414689 fbshipit-source-id: 7c74d81620db0f8b7bd67e640168afc795c7a1d7
Summary: Pull Request resolved: facebook#44188 The current approach used for `batchRenderingUpdatesInEventLoop` is not compatible with Android due to limitations in its props processing model. The raw props changeset is passed through to Android, and must be available for the Android mounting layer to correctly apply changes. We have some logic to merge these payloads when multiple ShadowNode clones take place but were previously assuming that a ShadowTree commit was a safe state to synchronize. In the current implementation this means that two commits driven from layout effects (triggering states A → B → C) may cause Android to observe only the B → C props change, and miss out on any props changed in A → B. Changelog: [Android][Fixed] Cascading renders were not mounting correctly when `batchRenderingUpdatesInEventLoop` is enabled. Reviewed By: rubennorte Differential Revision: D56414689 fbshipit-source-id: 7c74d81620db0f8b7bd67e640168afc795c7a1d7
Summary: In facebook#44188, we've started combining multiple transactions in a single transaction, to meet React's atomicity requirements, while also dealing with the constraints of Android's Fabric implementation. This revealed a bug where in some scenarios (especially when using transitions), a node may be deleted and created during the same transaction. The current implementation of FabricMountingManager assumes it can safely reorder some operations, which it does to optimize the size of IntBufferBatch mount items. This is however incorrect and unsafe when multiple transactions are merged. **Example:** Differentiator output: ``` # Transaction 1 Remove facebook#100 from facebook#11 Delete facebook#100 # Transaction 2 Create facebook#100 Insert facebook#100 into facebook#11 ``` FabricMountingManager output ``` Remove facebook#100 from facebook#11 Insert facebook#100 into facebook#11 Delete facebook#100 ``` Note that the create action is also skipped, because we only update `allocatedViewTags` after processing all mutations, leading FabricMountingManager to assume creation is not required. This leads to an invalid state in SurfaceMountingManager, which will be surfaced as a crash in `getViewState` on the next mutation that interacts with these views. Changelog: [Android][Fixed] Fix crash in getViewState when using suspense fallbacks. Differential Revision: D63148523
…acebook#46702) Summary: In facebook#44188, we've started combining multiple transactions in a single transaction, to meet React's atomicity requirements, while also dealing with the constraints of Android's Fabric implementation. This revealed a bug where in some scenarios (especially when using transitions), a node may be deleted and created during the same transaction. The current implementation of FabricMountingManager assumes it can safely reorder some operations, which it does to optimize the size of IntBufferBatch mount items. This is however incorrect and unsafe when multiple transactions are merged. **Example:** Differentiator output: ``` # Transaction 1 Remove facebook#100 from facebook#11 Delete facebook#100 # Transaction 2 Create facebook#100 Insert facebook#100 into facebook#11 ``` FabricMountingManager output ``` Remove facebook#100 from facebook#11 Insert facebook#100 into facebook#11 Delete facebook#100 ``` Note that the create action is also skipped, because we only update `allocatedViewTags` after processing all mutations, leading FabricMountingManager to assume creation is not required. This leads to an invalid state in SurfaceMountingManager, which will be surfaced as a crash in `getViewState` on the next mutation that interacts with these views. Changelog: [Android][Fixed] Fix crash in getViewState when using suspense fallbacks. Differential Revision: D63148523
…acebook#46702) Summary: Pull Request resolved: facebook#46702 In facebook#44188, we've started combining multiple transactions in a single transaction, to meet React's atomicity requirements, while also dealing with the constraints of Android's Fabric implementation. This revealed a bug where in some scenarios (especially when using transitions), a node may be deleted and created during the same transaction. The current implementation of FabricMountingManager assumes it can safely reorder some operations, which it does to optimize the size of IntBufferBatch mount items. This is however incorrect and unsafe when multiple transactions are merged. **Example:** Differentiator output: ``` # Transaction 1 Remove facebook#100 from facebook#11 Delete facebook#100 # Transaction 2 Create facebook#100 Insert facebook#100 into facebook#11 ``` FabricMountingManager output ``` Remove facebook#100 from facebook#11 Insert facebook#100 into facebook#11 Delete facebook#100 ``` Note that the create action is also skipped, because we only update `allocatedViewTags` after processing all mutations, leading FabricMountingManager to assume creation is not required. This leads to an invalid state in SurfaceMountingManager, which will be surfaced as a crash in `getViewState` on the next mutation that interacts with these views. Changelog: [Android][Fixed] Fix crash in getViewState when using suspense fallbacks. Reviewed By: sammy-SC Differential Revision: D63148523
…46702) Summary: Pull Request resolved: #46702 In #44188, we've started combining multiple transactions in a single transaction, to meet React's atomicity requirements, while also dealing with the constraints of Android's Fabric implementation. This revealed a bug where in some scenarios (especially when using transitions), a node may be deleted and created during the same transaction. The current implementation of FabricMountingManager assumes it can safely reorder some operations, which it does to optimize the size of IntBufferBatch mount items. This is however incorrect and unsafe when multiple transactions are merged. **Example:** Differentiator output: ``` # Transaction 1 Remove #100 from #11 Delete #100 # Transaction 2 Create #100 Insert #100 into #11 ``` FabricMountingManager output ``` Remove #100 from #11 Insert #100 into #11 Delete #100 ``` Note that the create action is also skipped, because we only update `allocatedViewTags` after processing all mutations, leading FabricMountingManager to assume creation is not required. This leads to an invalid state in SurfaceMountingManager, which will be surfaced as a crash in `getViewState` on the next mutation that interacts with these views. Changelog: [Android][Fixed] Fix crash in getViewState when using suspense fallbacks. Reviewed By: sammy-SC Differential Revision: D63148523 fbshipit-source-id: 07ae26b2f7b7eba1b9784041dd3059b0956c035e
Summary:
The current approach used for
batchRenderingUpdatesInEventLoopis not compatible with Android due to limitations in its props processing model. The raw props changeset is passed through to Android, and must be available for the Android mounting layer to correctly apply changes.We have some logic to merge these payloads when multiple ShadowNode clones take place but were previously assuming that a ShadowTree commit was a safe state to synchronize.
In the current implementation this means that two commits driven from layout effects (triggering states A → B → C) may cause Android to observe only the B → C props change, and miss out on any props changed in A → B.
Changelog: [Android] Fixed cascading renders not mounting correctly when
batchRenderingUpdatesInEventLoopis enabled.Differential Revision: D56414689