⯈ 𝗔𝗽𝗽𝗖𝗨𝗜-𝗿𝘀 🖳
AppCUI-rs is a fast, cross-platform Rust library for building modern, text-based user interfaces (TUIs) with rich widgets, themes, and full Unicode support—an alternative to ncurses and other terminal UI frameworks.
- multiple out-of-the-box controls (buttons, labels, text boxes, check boxes, radio buttons, list views, tree views, combo boxes, date/time pickers, color pickers, tabs, accordeons, etc.). A full list of controls can be found here
- powerful layout system that allows you to position controls using absolute coordinates, relative coordinates, docking, alignment, anchors or pivot positioning (see more here)
- menus and toolbars
- multi-platform support (Windows via API and virtual terminal, Linux via ncurses, MacOS via termios)
- multi-threading support to allow background tasks
- timers
- mouse support
- clipboard support
- color themes
- support for Unicode characters
- predefined dialogs (message box, input box, color picker, save & open dialogs, folder navigator, etc)
- true colors support (24 bits per pixel) for terminals that supports it.
👉 Check out the Gallery for full demos of all controls!
AppCUI supports various backends based on the operating system it is being used for:
- Windows Console - based on Win32 low level API, design for clasical windows console
- Windows VT - based on ANSI sequances, designed for modern windows virtual terminals
- NCurses - based on NCurses API for linux envinronments
- Termios - based on ANSI sequances and low level APIs for MAC OSX
- Web Terminal - designed for Web implementation (based on webgl)
- CrossTerm - based on the
crossterm
crate, but enabled via a feature flag
More on the supported backends can be found here
Add the following to your Cargo.toml
:
[dependencies]
appcui = "*"
Then create a new Rust project and add the following code:
use appcui::prelude::*;
fn main() -> Result<(), appcui::system::Error> {
let mut app = App::new().build()?;
let mut win = Window::new(
"Test",
LayoutBuilder::new().alignment(Alignment::Center).width(30).height(9).build(),
window::Flags::Sizeable,
);
win.add(Label::new(
"Hello World !",
LayoutBuilder::new().alignment(Alignment::Center).width(13).height(1).build(),
));
app.add_window(win);
app.run();
Ok(())
}
or a more compact version using proc-macros:
use appcui::prelude::*;
fn main() -> Result<(), appcui::system::Error> {
let mut app = App::new().build()?;
let mut win = window!("Test,a:c,w:30,h:9");
win.add(label!("'Hello World !',a:c,w:13,h:1"));
app.add_window(win);
app.run();
Ok(())
}
Then run the project with cargo run
. You should see a window with the title Test
and the text Hello World !
in the center.
AppCUI-rs comes with a set of examples to help you get started. You can find them in the examples folder, including:
- Games such as Tic Tac Toe, Snake, Flappy Bird, Minesweeper or Ram it
- Utilities such as Calculator, CSV Viewer, Temperature Converter or a Timer
- Animations such as Matrix, Fractals or Spiral
- Controls/Widgets such as Button, CheckBox, ComboBox, DatePicker, ListView, TreeView and many more.
- Dialogs such as Notification or Input
Am example that creates a window with a button that when pressed increases a counter.
use appcui::prelude::*;
// Create a window that handles button events and has a counter
#[Window(events = ButtonEvents)]
struct CounterWindow {
counter: i32
}
impl CounterWindow {
fn new() -> Self {
let mut w = Self {
// set up the window title and position
base: window!("'Counter window',a:c,w:30,h:5"),
// initial counter is 1
counter: 1
};
// add a single button with the caption "1" (like the counter)
w.add(button!("'1',d:b,w:20"));
w
}
}
impl ButtonEvents for CounterWindow {
// When the button is pressed, this function will be called
// with the handle of the button that was pressed
// Since we only have one button, we don't need to store its handle
// in the struct, as we will receive the handle via the on_pressed method
fn on_pressed(&mut self, handle: Handle<Button>) -> EventProcessStatus {
// increase the counter
self.counter += 1;
// create a text that containe the new counter
let text = format!("{}",self.counter);
// aquire a mutable reference to the button using its handle
if let Some(button) = self.control_mut(handle) {
// set the caption of the button to th new text
button.set_caption(&text);
}
// Tell the AppCUI framework that we have processed this event
// This allows AppCUI to repaint the button
EventProcessStatus::Processed
}
}
fn main() -> Result<(), appcui::system::Error> {
// create a new application
let mut a = App::new().build()?;
// add a new window (of type CounterWindow) to the application
a.add_window(CounterWindow::new());
// Run AppCUI framework (this wil start the window loop and messaage passing)
a.run();
Ok(())
}
- Basic set of widgets and support for Windows, Linux and MacOS
- WebGL support
- OpenGL / SDL / Vulkan support
- TextArea support for code highlighting
Contributions, issues, and feature requests are welcome!
Check out CONTRIBUTING.md to get started.
Join the discussion in GitHub Discussions.