Skip to content

Mesh Shaders #3018

@inodentry

Description

@inodentry

Mesh Shaders are an exciting new kind of rendering pipeline for modern hardware, that directly combines compute and rasterization.

KHRONOS recently officially released an extension for Vulkan, which is now quickly gaining support in different drivers. DX12 has had them for a while now. Metal (to my knowledge) also has them. Therefore, it should now be available on at least all the desktop platforms (given compatible hardware) and iOS.

Would it be possible for wgpu to provide access to this functionality?

There is a WebGPU tracking issue for it: gpuweb/gpuweb#3015 , but looks like it is not a priority and unlikely to be added to the WebGPU standard soon.

Perhaps wgpu could support it as a "native-only" extension?

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions