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area: performanceHow fast things goHow fast things gobackend: metalIssues with MetalIssues with Metalhelp requiredWe need community help to make this happen.We need community help to make this happen.type: enhancementNew feature or requestNew feature or request
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Similar to #2720, we should consider using gpu-alloc to sub-allocate MTLHeap
s instead of just creating raw buffers every time. Unlike DX12 though this isn't as obvious of a perf win because metal has a "automatic memory management" lens to it to some APIs, so the change should be benchmarked. It would also be good to consult metal literature to see if MTLHeap is a performance thing or not.
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area: performanceHow fast things goHow fast things gobackend: metalIssues with MetalIssues with Metalhelp requiredWe need community help to make this happen.We need community help to make this happen.type: enhancementNew feature or requestNew feature or request
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