Skip to content
glitchroy edited this page Aug 16, 2019 · 1 revision

objTby is the master object for textboxy. Currently, it serves the following purpose:

  • Call tby_init_scribble()
  • Initialize globals tby_branches and tby_tooltips
  • Handle TbyType.Wait instruction via alarm
  • Draw all tooltips
  • Clear all data structures on game end
  • Clear all branches on room end

For this to work, the object is created in the first room via a gml_pragma call to tby_globals(). It then sets its own layer to the text layer in the Game Start event.

textboxy

                        

Examples

                        

Technical overview

                        

Clone this wiki locally