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objTby
glitchroy edited this page Aug 16, 2019
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1 revision
objTby
is the master object for textboxy. Currently, it serves the following purpose:
- Call
tby_init_scribble()
- Initialize globals
tby_branches
andtby_tooltips
- Handle
TbyType.Wait
instruction via alarm - Draw all tooltips
- Clear all data structures on game end
- Clear all branches on room end
For this to work, the object is created in the first room via a gml_pragma
call to tby_globals()
. It then sets its own layer to the text layer in the Game Start event.
Twitter: @glitchroy
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