Compiling on windows with VC2015 #16
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This needs more work to detect VC vs MINGW and i only got the compiler going, bindings still fails but it's getting late.. I'll work on this some more tomorrow
Compile with
scons p=windows godotpath=..\..\godot3-git\bin\(godotpath being optional but i thought it was a nice addition to make that setable)
Not sure if I understand this step because it already created the DLL so what is the bindings step supposed to do?
Also should this be a DLL? doesn't it make more sense this would output a static library that you compile your object into the final DLL? Seems a bit overkill to end up with two DLLs?