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Issue description:
Because I remember the switch from Godot 2 to 3, I'm just putting this here to request a full migration guide for Godot 4.
I'd suggest that all developers, that make a breaking change on an object's properties or behavior or GDScript or C# language changes, comment a short info about that change and maybe some additional context to this issue and at the end I'll write a migration guide and add a PR for it.