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godot 4 glTF runtime loader #6385

@flobotics

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@flobotics

hi,
i searched alot, but can only find old github post about it. Is there a doc about the new glTF runtime loader in godot 4 ?

Is it possible to e.g. start a multiplayer-networking-game and while playing, another persons sends per e.g. email a new glTF (e.g. mesh+texture) and you want to load it into the running multiplayer-networking-game without rebuilding/reloading/redistribution ?

thx

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    area:manualIssues and PRs related to the Manual/Tutorials section of the documentationcontent:new pageIssues and PRs related to creation of new documentation pages for new or undocumented featuresenhancement

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