Skip to content

32 bit Exports crash on startup in Godot 3.6.0 #102118

@Daniel-da-Silva

Description

@Daniel-da-Silva

Tested versions

Reproducable in Godot 3.6.0. Not in any other version.

System information

Windows 10 - i7-4790 - RX570 (Driver 23.5.2) - GLES3

Issue description

Ayayay, I recently updated my game Fight in the Arena from 3.5.3 to 3.6.0 and after I exported my project (32 bit) on Windows it crashed. Not always but very often (more than 50% of the time). When I switched to 64 bit export it worked fine. I thought maybe this is game specific but then I thought: The game is so simple (text-adventure with minimal graphics) it likely is something Engine related. My almost empty testproject yielded the same result. Never happened in any other version.

I have an old driver since I got visual glitches in another game of mine with newer ones (this was fixed in 4.3) but since it was never a problem in any other Engine version I don't think it's driver related. Still if not reproducable I can look into it.

Steps to reproduce

Export a 32 bit project on Windows and try to start it. Closes after half a second or so.

Minimal reproduction project (MRP)

N/A

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    Status

    Up for grabs

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions