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Description
Tested versions
- Reproducible in 4.5 RC2, 4.5RC1
- Not Reproducible in 4.4.1 Stable
System information
Godot v4.5.rc2 - Windows 10 (build 19045) - Single-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 32.0.15.6094) - AMD Ryzen 5 3600X 6-Core Processor (12 threads) - 63.93 GiB memory
Issue description
ResourceSaver.save is not saving any int fields with values of 0.
The saved tres file has the fields omitted from the file entirely.
Steps to reproduce
Use ResourceSaver.save to save any resource with int fields.
Have the int fields be set to 0
Check output file and confirm the field is not present
Have the int fields be set to any none 0 value
Check output file and confirm the field is now present
Minimal reproduction project (MRP)
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