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godotengine/godot-docs
#6322Closed
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Description
Godot version
4.0 Alpha 17
System information
Windows 10 64bit
Issue description
When using any kind of blend node in AnimationTree bones interpolate incorrectly between poses.
The yellow cylinder is rotating only around the Z axiz from pose 1 to pose 2, notice how it's interpolation does not respect that, same interpolation between poses in blender:
This is a problem to blend more complex animations, here for example:
The arm is trying to rotate only around the X axis blending between two poses but it behaves incorrectly, which makes blend nodes unusable for creating something like an aiming system like in this scenario.
I don't use the animation optimizer when importing models.
Steps to reproduce
- Open the godot project with Alpha 17 buil
- Blend between poses in AnimationTree








