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Godot version
Godot_v4.0-beta4_mono_win64, Godot_v4.0-beta5_mono_win64
System information
Windows 10
Issue description
Up to godot v4.0 beta 3, Callable had a constructor in C# that took a delegate. I used that constructor to give lambda functions so that I could bind specific values to function calls.
In beta 4 and 5 that constructor disappeared. Therefore I'm supposed to use the "Bind" method to bind specific values, but that method is absent from the API.
Steps to reproduce
Open any project on version Godot_v4.0-beta5_mono_win64 and Godot_v4.0-beta3_mono_win64, open the project in the c# editor of your choice, browse the Callable header, compare the API to the GDscript API of Callable.
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