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Description
Godot version
v4.0.beta.custom_build [84c404f]
System information
Ubuntu, Vulkan, Nvidia
Issue description
In Godot 3, effects such as DOF near blur and auto exposure have been very useful in 2D. Since these effects have now been moved to CameraAttributes, they no longer apply to 2D.
Examples:
I've been using auto exposure to get a better handle on calibrating glow. Without it, it was difficult not to get extremely exaggerated glow in situations such as where your game cycles through day and night.
I've been using DOF near blur to do things like blurring the game world during on the pause screen:
while this should be achievable with a shader, too, it was really nice to be able to do this with a simple WorldEnvironment setting.
Related: godotengine/godot-proposals#4564
Steps to reproduce
- Add a WorldEnvironment node to your 2D scene
- Attempt to apply any effect to your scene using CameraAttributes
- Sad
Minimal reproduction project
please let me know if desirable

