RE2 is an efficient, principled regular expression library that has been used in production at Google and many other places since 2006.
Safety is RE2's primary goal.
RE2 was designed and implemented with an explicit goal of being able to handle regular expressions from untrusted users without risk. One of its primary guarantees is that the match time is linear in the length of the input string. It was also written with production concerns in mind: the parser, the compiler and the execution engines limit their memory usage by working within a configurable budget—failing gracefully when exhausted—and they avoid stack overflow by eschewing recursion.
It is not a goal to be faster than all other engines under all circumstances. Although RE2 guarantees a running time that is asymptotically linear in the length of the input, more complex expressions may incur larger constant factors; longer expressions increase the overhead required to handle those expressions safely. In a sense, RE2 is pessimistic where a backtracking engine is optimistic: A backtracking engine tests each alternative sequentially, making it fast when the first alternative is common. By contrast RE2 evaluates all alternatives in parallel, avoiding the performance penalty for the last alternative, at the cost of some overhead. This pessimism is what makes RE2 secure.
It is also not a goal to implement all of the features offered by Perl, PCRE and other engines. As a matter of principle, RE2 does not support constructs for which only backtracking solutions are known to exist. Thus, backreferences and look-around assertions are not supported.
For more information, please refer to Russ Cox's articles on regular expression theory and practice:
- Regular Expression Matching Can Be Simple And Fast
- Regular Expression Matching: the Virtual Machine Approach
- Regular Expression Matching in the Wild
In POSIX mode, RE2 accepts standard POSIX (egrep) syntax regular expressions. In Perl mode, RE2 accepts most Perl operators. The only excluded ones are those that require backtracking (and its potential for exponential runtime) to implement. These include backreferences (submatching is still okay) and generalized assertions. The Syntax wiki page documents the supported Perl-mode syntax in detail. The default is Perl mode.
RE2's native language is C++, although there are ports and wrappers listed below.
There are two basic operators:
RE2::FullMatch
requires the regexp to match the entire input text, and
RE2::PartialMatch
looks for a match for a substring of the input text,
returning the leftmost-longest match in POSIX mode and the
same match that Perl would have chosen in Perl mode.
Examples:
assert(RE2::FullMatch("hello", "h.*o"))
assert(!RE2::FullMatch("hello", "e"))
assert(RE2::PartialMatch("hello", "h.*o"))
assert(RE2::PartialMatch("hello", "e"))
Both matching functions take additional arguments in which submatches will be stored.
The argument can be a string*
, or an integer type, or the type absl::string_view*
.
(The absl::string_view
type is very similar to the std::string_view
type,
but for historical reasons, RE2 uses the former.)
A string_view
is a pointer to the original input text, along with a count.
It behaves like a string but doesn't carry its own storage.
Like when using a pointer, when using a string_view
you must be careful not to use it once the original text has been deleted or gone out of scope.
Examples:
// Successful parsing.
int i;
string s;
assert(RE2::FullMatch("ruby:1234", "(\\w+):(\\d+)", &s, &i));
assert(s == "ruby");
assert(i == 1234);
// Fails: "ruby" cannot be parsed as an integer.
assert(!RE2::FullMatch("ruby", "(.+)", &i));
// Success; does not extract the number.
assert(RE2::FullMatch("ruby:1234", "(\\w+):(\\d+)", &s));
// Success; skips NULL argument.
assert(RE2::FullMatch("ruby:1234", "(\\w+):(\\d+)", (void*)NULL, &i));
// Fails: integer overflow keeps value from being stored in i.
assert(!RE2::FullMatch("ruby:123456789123", "(\\w+):(\\d+)", &s, &i));
The examples above all recompile the regular expression on each call. Instead, you can compile it once to an RE2 object and reuse that object for each call.
Example:
RE2 re("(\\w+):(\\d+)");
assert(re.ok()); // compiled; if not, see re.error();
assert(RE2::FullMatch("ruby:1234", re, &s, &i));
assert(RE2::FullMatch("ruby:1234", re, &s));
assert(RE2::FullMatch("ruby:1234", re, (void*)NULL, &i));
assert(!RE2::FullMatch("ruby:123456789123", re, &s, &i));
The constructor takes an optional second argument that can
be used to change RE2's default options.
For example, RE2::Quiet
silences the error messages that are
usually printed when a regular expression fails to parse:
RE2 re("(ab", RE2::Quiet); // don't write to stderr for parser failure
assert(!re.ok()); // can check re.error() for details
Other useful predefined options are Latin1
(disable UTF-8) and POSIX
(use POSIX syntax and leftmost longest matching).
You can also declare your own RE2::Options
object and then configure it as you like.
See the header for the full set of options.
RE2 operates on Unicode code points: it makes no attempt at normalization. For example, the regular expression /ü/ (U+00FC, u with diaeresis) does not match the input "ü" (U+0075 U+0308, u followed by combining diaeresis). Normalization is a long, involved topic. The simplest solution, if you need such matches, is to normalize both the regular expressions and the input in a preprocessing step before using RE2. For more details on the general topic, see https://www.unicode.org/reports/tr15/.
For advanced usage, like constructing your own argument lists, or using RE2 as a lexer, or parsing hex, octal, and C-radix numbers, see re2.h.
RE2 can be built and installed using GNU make, CMake, or Bazel. The simplest installation instructions are:
make
make test
make benchmark
make install
make testinstall
Building RE2 requires a C++17 compiler and the Abseil library. Building the tests and benchmarks requires GoogleTest and Benchmark. To obtain those:
- Linux:
apt install libabsl-dev libgtest-dev libbenchmark-dev
- macOS:
brew install abseil googletest google-benchmark pkg-config-wrapper
- Windows:
vcpkg install abseil gtest benchmark
orvcpkg add port abseil gtest benchmark
Once those are installed, the build has to be able to find them. If the standard Makefile has trouble, then switching to CMake can help:
rm -rf build
cmake -DRE2_TEST=ON -DRE2_BENCHMARK=ON -S . -B build
cd build
make
make test
make install
When using CMake, with benchmarks enabled, make test
builds and runs test binaries
and builds a regexp_benchmark
binary but does not run it.
If you don't need the tests or benchmarks at all, you can omit the corresponding -D
arguments,
and then you don't need the GoogleTest or Benchmark dependencies either.
Another useful option is -DRE2_USE_ICU=ON
, which adds a dependency on the
ICU Unicode library but also extends the list of property names available in the \p
and \P
patterns.
CMake can also be used to generate Visual Studio and Xcode projects, as well as Cygwin, MinGW, and MSYS makefiles.
- Visual Studio users: You need Visual Studio 2019 or later.
- Cygwin users: You must run CMake from the Cygwin command line, not the Windows command line.
If you are adding RE2 to your own CMake project,
CMake has two ways to use a dependency: add_subdirectory()
,
which is when the dependency's sources are in a subdirectory of your project;
and find_package()
, which is when the dependency's
binaries have been built and installed somewhere on your system.
The Abseil documentation walks through the former here
versus the latter here.
Once you get Abseil working, getting RE2 working will be a very similar process and,
either way, target_link_libraries(… re2::re2)
should Just Work™.
If you are using Bazel, it will handle the dependencies for you, although you still need to download Bazel, which you can do with Bazelisk.
go install github.com/bazelbuild/bazelisk@latest
# or on mac: brew install bazelisk
bazelisk build :all
bazelisk test :all
If you are using RE2 from another project, you need to make sure you are using at least C++17. See the RE2 .bazelrc file for an example.
RE2 is implemented in C++.
The official Python wrapper is in the python
directory
and published on PyPI as google-re2
.
Note that there is also a PyPI re2
but it is not by the RE2 authors and is unmaintained. Use google-re2
.
There are also other unofficial wrappers:
- A C wrapper is at https://github.com/marcomaggi/cre2/.
- A D wrapper is at https://github.com/ShigekiKarita/re2d/ and on DUB.
- An Erlang wrapper is at https://github.com/dukesoferl/re2/ and on Hex.
- An Inferno wrapper is at https://github.com/powerman/inferno-re2/.
- A Node.js wrapper is at https://github.com/uhop/node-re2/ and on NPM.
- An OCaml wrapper is at https://github.com/janestreet/re2/ and on OPAM.
- A Perl wrapper is at https://github.com/dgl/re-engine-RE2/ and on CPAN.
- An R wrapper is at https://github.com/girishji/re2/ and on CRAN.
- A Ruby wrapper is at https://github.com/mudge/re2/ and on RubyGems (rubygems.org).
- A WebAssembly wrapper is at https://github.com/google/re2-wasm/ and on NPM (npmjs.com).
RE2J is a port of the RE2 C++ code to pure Java, and RE2JS is a port of RE2J to JavaScript.
The Go regexp
package
and Rust regex
crate
do not share code with RE2, but they follow the same principles,
accept the same syntax, and provide the same efficiency guarantees.
The issue tracker is the best place for discussions.
There is a mailing list for keeping up with code changes.
Please read the contribution guide before sending changes. In particular, note that RE2 does not use GitHub pull requests.