[X] Square grid: After starting the game, a 11x11 map with the mountains in the right place is drawn (1 point) [X] Placement: One of the map elements is randomly displayed with the corresponding time units (1 point) [X] Placement: We can place the map element on the grid (anywhere) (2 points). [X] Time: The game lasts up to 28 units of time, and by placing a map element down, you subtract the unit of time associated with that map element. (1 point) [X] Mission: you can calculate the score of the mission "Borderlands" (1 point). [X] End of game: for each mission, it calculates how many points have been scored for that mission (1 point) [X] End of game: At the end of the game, after the 28 time units have elapsed, it calculates the score for the basic mission "Borderlands" and displays the number of points scored (1 point)
[X] Placement: You can place the map element correctly (2 points). [X] Placement: The displayed map element can be rotated and placed in this way (1 point) [X] Placement: The displayed map element can be mirrored and placed in this way (1 point) [X] Mission: the mission "Edge of the forest" is displayed and can be scored (1 point) [X] Mission: the mission "Sleepy valley" is displayed and can be scored (1 point) [X] Mission: the mission "Watering potatoes" is displayed and can be scored (1 point) [X] Season: the game is played over 4 seasons, each season lasts for 7 time units, the mission cards for each season are highlighted. (1 point) [X] Season: At the end of each season, the end-of-season score is calculated from the corresponding mission cards and the game continues to the next season. (1 point) [X] Mission: 1 extra point can be earned by completely encircling the mountains, which will be added to your score at the end of each season (or game) (1 point) [X] End of game: at the end of the game, the total score over the four seasons is displayed (1 point). [X] Good-looking appearance (1 point)
[X] Mission: Tree line (1 point) [X] Mission: Watering canal (1 point) [X] Mission: Wealthy town(1 point) [X] Mission: Magicians' valley (1 point) [X] Mission: Empty site (1 point) [X] Mission: Terraced House (1 point) [X] Mission: Odd silos (1 point) [X] Mission: Rich countryside (1 point) [ ] Save: The game saves its state continuously to localStorage. When loading a page, if there is such a saved state, it is loaded from there, otherwise a new game is started. At the end of the game, the saved state is deleted (2 points).