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RimWorld Equippable Component. This allows developers to create an object that can be activated and deactivated when either equipped or on the ground. This code also allows for second layer graphics when activated. (Jedi lightsabers? Check. Sword canes? Check)
jecrell/CompActivatableEffect
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RimWorld Equippable Component. This allows developers to create an object that can be activated and deactivated when either equipped or on the ground. This code also allows for second layer graphics when activated. (Jedi lightsabers? Check. Sword canes? Check)
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